Shazartharax Quick Reference+Constant Effects
DC 30 Will vs. Frozen (can't move, attack, cast spells, or defend w/ -4 AC), new save when attacked, SR applies, after 20 round duration still immoble for 20 mins
Stormrage:
- Immunity to natural or magical wind, thrown and projectile attacks.
Storm of Vengeance (DC 33, 360 ft radius):
- Fort vs. deafened for 1d4 x 10 minutes
- 5 feet visibility (20%), greater than 5 feet (50%, and can't use sight)
- Speed is 3/4s.
- Ranged attacks impossible.
- Spells require concentration check.
Greater Whirlwind (DC 33, 20 ft. radius / 100 ft. high):
- Large or smaller within 60 ft., Fort vs. dragged 1d4 x10 feet toward the center, taking 1d4 nonlethal damage per 10 feet dragged.
- Huge within 40 ft., Fort vs. prone, Gargantuan and Colossal Fort before moving away
- Flying huge or smaller Fort vs. pulled to center, 2d6 dmg
- Flying gargantuan Fort vs. pulled 1d6x10 feet (Colossal only half)
- Within 0 ft., 6d6 damage, can't attack, cast spells, or move. Pushed 4d6x5 feet away and 4d6x5 feet up.
- Structures take 2d6x10 dmg, leaves dense rumble.
- Ranged attacks, open flames, and listen checks impossible.
Towering Thunderhead (DC 33, 40 ft. radius, 60 ft. high):
- 5 feet visibility (20%), greater than 5 feet (50%) (as fog cloud)
- Difficult terrain (as wind wall)
- Sonic and Electricity spells of 7th level or lower are empowered
Lord of the Sky
- +20 fly speed
- standard action lightning bolt (as lightning bolt), then end spell and drift to ground (as fly)
Fimbulwinter (20 mile radius, 4d12 weeks)
- Frigid cold, blizzard, and constant snowfall
- 1d6+1 feet of snow
- 31+ mph winds