Shazartharax Quick Reference+Cast Spell+6th Level

School evocation; Level sorcerer/wizard 6

CASTING

Casting Time at least 10 minutes; see text
Components V, S, M (quicksilver and an eyelash of a spell-using creature), F (ivory statuette of you worth 1,500 gp)

EFFECT

Range personal
Target you
Duration 1 day/level (D) or until discharged

DESCRIPTION

You can place another spell upon your person so that it comes into effect under some condition you dictate when casting contingency. The contingency spell and the companion spell are cast at the same time. The 10-minute casting time is the minimum total for both castings; if the companion spell has a casting time longer than 10 minutes, use that instead. You must pay any costs associated with the companion spell when you cast contingency.

The spell to be brought into effect by the contingency must be one that affects your person and be of a spell level no higher than one-third your caster level (rounded down, maximum 6th level).

The conditions needed to bring the spell into effect must be clear, although they can be general. In all cases, the contingency immediately brings into effect the companion spell, the latter being “cast” instantaneously when the prescribed circumstances occur. If complicated or convoluted conditions are prescribed, the whole spell combination (contingency and the companion magic) may fail when triggered. The companion spell occurs based solely on the stated conditions, regardless of whether you want it to.

You can use only one contingency spell at a time; if a second is cast, the first one (if still active) is dispelled.


Enchantment [Cold
Level: Sorcerer 6Wizard 6
Components:  V S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One living creature
Duration: 1 round/level; see text
Saving Throw: Will negates
Spell Resistance: Yes

Your eyes become wintry tombs that destroy the spark of life in those who you meet your stare.
Each round you may target a single living creature.
It must make a Will saving throw or be frozen in place.
Frozen creatures cannot move, attack, cast spells, or defend themselves; they are considered immobile, losing shield and Dexterity bonuses to Armor Class and taking a further -4 penalty to Armor Class.
Frozen creatures are entitled to an additional saving throw if attacked, but this provides no immunity to the gaze.
A creature that has been immobilizing with a freezing glance,
then restored to motion after an attack, can still be the target of the same freezing glance in a later round.
Though the gaze attack ends rather quickly, frozen creatures remain immobile for 1 minute per level.
In some cases, this can cause serious damage through exposure to the elements.