Transmutation
Level: Assassin 2, Sorcerer 2, Wizard 2, Spellthief 2,
Components: V , S ,
Casting Time: 1 swift action
Range: Personal
Target: You
Duration: 1 round
When you cast this spell, your melee weapons or natural weapons become ghostly and nearly transparent for a brief time. While this spell is in effect, your melee attacks are resolved as melee touch attacks rather than normal melee attacks.
Evocation [Electricity]
Level: Sorcerer 2, Wizard 2,
Components: V , S , M ,
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature/three caster levels, each of which must be adjacent to another target
Duration: Instantaneous
Saving Throw: Reflex half; see text
Spell Resistance: Yes
You create one small stroke of lightning that targets one creature per three caster levels you possess (maximum four creatures).
Each target must be in a square adjacent to another target.
The spell deals 1d6 points of electricity damage per two caster levels (maximum 5d6) to each target.
A creature that fails its Reflex save must make a successful Will save or be stunned for 1 round.
Material Component: A loop of copper wire and a magnet.