Jade Phoenix Cheatsheet+Free Or Non Actions+Strike of Unity

(original only)

The zealot can spend 5 power points when initiating a strike to initiate that maneuver through a member of the zealot’s collective. The strike is resolved in all ways as if the zealot’s ally had initiated it (in terms of base attack bonus, weapons, feats, line of sight, reach, cover, and so on. The maneuver uses the ally’s initiation modifier or their Charisma modifier, whichever is higher). This is not considered an augment and does not count against the maximum amount of power points the zealot can spend on the maneuver. A zealot must be at least 10th level before selecting this conviction.